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Fleeing

Compels each action toward movement away from the source at maximum speed; you cannot willingly move closer or use non-movement actions. Ends after specified duration or source rem...

You must spend each action you have to move away from the source of the Fleeing condition as fast as possible. You can't willingly move closer to the source, and can't use actions that don't involve movement.

Fleeing ends after a specified duration or when the source is removed. It's distinct from Frightened — Frightened applies a penalty; Fleeing compels movement.

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