Microtransaction Hell
Daily drain of up to 25 credits per day (DC 20 Will save); if unpaid credits remain, target becomes sickened 1, increasing by 1 per 25 credits owed to a maximum of sickened 3. Sick...
Often inflicted by spiteful technomancers on developers who buy existing software and add fees for previously free features, this curse forces the target to pay to survive, draining their credits or putting them in sickening debt. Saving Throw DC 20 WIll Effect Every day, you lose up to 25 credits, deducted from a credstick on your person. If you have no credits available, you begin accruing debt to the curse and become sickened 1 as long as you have this debt, and you can't reduce or lower this Sickened value as long as the curse lasts. Increase the value of the Sickened condition by 1 for every 25 credits you owe, up to sickened 3. You can't remove the Sickened condition caused from this curse without removing the curse or paying off the debt.
Curse · Level 5 · DC 20 WIll
Every day, you lose up to 25 credits, deducted from a credstick on your person. If you have no credits available, you begin accruing debt to the curse and become sickened 1 as long as you have this debt, and you can't reduce or lower this sickened value as long as the curse lasts. Increase the value of the sickened condition by 1 for every 25 credits you owe, up to sickened 3. You can't remove the sickened condition caused from this curse without removing the curse or paying off the debt.
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