Earn Income (General Skill Action)
During downtime, spend time using a trained skill to earn money based on proficiency rank and task lucrativeness. Primary methods: Crafting common items 1–2 levels below settlement...
You can use a skill to earn money during downtime. You must be trained in the skill to do so. This takes time to set up, and your income depends on your proficiency rank and how lucrative a task you can find. Because this process requires a significant amount of time and involves tracking things outside the progress of adventures, it won't come up in every campaign. The most typical ways to Earn Income, detailed further in this section are: Crafting goods for the market (Crafting) Practicing a Trade (Lore) Staging a Performance (Performance) In some cases, the GM might let you use a different skill to Earn Income through specialized work. This might be scholarly work, such as using Religion to study an alien culture's faith—but live streaming a sermon would still fall under Performance instead of Religion. You also might be able to use physical skills to make money, such as using Athletics to haul cargo at a spaceport or Thievery to pick pockets at a crowded concert. If you're using a skill other than Crafting, Lore, or Performance, the DC tends to be significantly higher. Skill Uses [[[compendium:skill:Crafting]]] Earn Income by crafting goods for the market. [[[compendium:skill:Lore]]] Earn Income by using your knowledge to practice a trade. [[[compendium:skill:Performance]]] Earn Income by staging a performance. Crafting Goods For The Market (Crafting) Using Crafting, you can work at producing common items for the market. It's usually easy to find work making basic items whose level is 1 or 2 below your settlement's level. Higher-level tasks represent special commissions, which might require you to Craft a specific item using the Craft downtime activity and sell it to a buyer at full Price. These opportunities don't occur as often and might have special requirements—or serious consequences if you disappoint a prominent client. Practicing A Trade (Lore) You apply the practical benefits of one of your Lore specialties during downtime by practicing your trade. This is most effective for Lore specialties like business, law, or mining, where there's high demand for workers. The GM might increase the DC or determine only low-level tasks are available if you're attempting to use an obscure Lore skill to Earn Income. You might also need specialized tools to accept a job, like an enercycle to conduct deliveries in a busy city or a fashionable suit to attend a meeting with corporate clients Staging A Performance (Performance) You perform for an audience to make money. The available audiences determine the level of your task, since more discerning audiences are harder to impress but provide a bigger payout. The GM determines the task level based on the audiences available. Performing for a typical audience in a seedy bar is a level 0 task, but a performance for a group of fellow musicians with more refined tastes might be a 2nd- or 3rd-level task, and ones for wealthy clients, fashionistas, and interstellar dignitaries are increasingly higher level. Your degree of success determines whether you moved your audience and whether you were rewarded with rave reviews or downvotes.