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Sorted A-ZSpellsPrimal
Wind Walk
A body thins into a drifting, cloud-like haze and rides a steady wind across long distances at a swift, gliding pace.
commonAirTransmutation
When you cast this spell, each target transforms into a vaguely cloud-like form and is picked up by a wind moving in the direction of your choice. You can change the wind's direction by using a single action, which has the concentrate trait. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets just after they roll initiative, and they drift gently to the ground.
Rank 8 · Traditions Primal
Cast 10 minutes
Range touch
Duration 8 hours