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Spells

Unholy Army

Reaching out to the legions of the wicked, you call upon them for assistance. They emerge, bubbling up from the ground, and stand to face your enemies,…

commonConcentrateIncarnateManipulateUnholy
Rank
Rank 8
Trad
Divine, Occult
Cast
3 actions
Range
100 feet
Duration
until the end of your next turn
Rank
8
Cast
3
Range
100 feet
Duration
until the end of your next turn

Reaching out to the legions of the wicked, you call upon them for assistance. They emerge, bubbling up from the ground, and stand to face your enemies, malevolent and ready for bloodshed. The unholy army occupies the space of a Huge creature. When you Cast this Spell, choose one of the unholy squadrons below to summon.

Asuras Speed 40 feet

Arrive Dance of Duality A legion of adhukaits arrive on the field, dancing and scurrying in and among your enemy's front line. All enemies in a take |options:area-damage] damage ( save) as the adhukaits slash at them with their kukris.

Depart Split Remembrance As the adhukaits begin to retreat, they argue about who did the most damage and decide to see which half is stronger. All enemies in a take |options:area-damage] damage ( save) as they're violently yanked by adhukaits. On a failure, a creature is Clumsy 1 for 1 minute (Clumsy 2 on a critical failure).

Daemons Speed 25 feet, fly 40 feet

Arrive (disease) Winds of Pestilence Leukodaemons fly into position, their wings beating with the dust of a thousand diseases of a thousand years. Enemies in a take |traits:disease|options:area-damage] damage ( save). On a failure, a creature is also Sickened 1 (Sickened 2 on a critical failure).

Depart (disease) Remember Me The leukodaemons claw at your enemies with their infected nails. All enemies in a take |traits:disease|options:area-damage] damage ( save). On a failure, a creature is also Drained 1 (Drained 2 on a critical failure).

Demons Speed 25 feet

Arrive (fire) Fuming Entrance A legion of brimoraks arrive in clouds of thick black smoke. The army's space and every square in a is choked with burning ash and smog, making all creatures outside the smoke to creatures within it and all creatures within the smoke concealed to creatures outside the smoke and other creatures within it. This smoke lasts for 1 minute, and a creature who enters or begins its turn within the smoke must attempt a save or take |options:area-damage] damage and become sickened 1 (] damage and sickened 2 on a critical failure).

Depart (fire) Swords of Flame The arson demons swing their flaming swords through your enemies' ranks. All enemies in a take ,(3d6)[fire]|options:area-damage] ( save). On a critical failure, a creature also takes |options:area-damage] damage.

Devils Speed 25 feet

Arrive (spirit) Diabolic Infantry A legion of vordines swarm the battlefield. All enemies in a take ,2d6[spirit]|options:area-damage] damage ( save) as the vordines impale them with their tridents.

Depart (nonlethal) Whipped and Tripped The devils' whips lengthen impossibly to flense flesh from soul. Enemies in two non-intersecting 40-foot lines take |traits:nonlethal|options:area-damage] damage ( save). On a failure, a creature is also knocked . On a critical failure, it's also knocked prone and for 1 round.

Divs Speed 35 feet

Arrive (mental) Deceptive Delight A battalion of sepids arrives to torment your enemies. Enemies in a take |options:area-damage] damage ( save). On a failure, a creature is for 1 round.

Depart (spirit) Battle Debris The sepids slam their falchions into the remnants of the chaos of battle, shattering bones, which explode out in a . All non-fiends in the area take ,3d6[spirit]|options:area-damage] damage from debris ( save).

Qlippoths Speed 40 feet, climb 40 feet, fly 40 feet

Arrive (visual) Terrifying Scuttle A horde of gongorinans opens their maws to reveal the horror inside. All enemies in a must succeed at a save or be sickened 2 (sickened 2 and for 1 round on a critical failure).

Depart Pincer Assault The gongorinans lash out at everyone. All enemies in a take |options:area-damage] damage ( save).

Velstracs Speed 25 feet

Arrive Chains of Pain A legion of sacristans emerges from the shadows, their barbed chains wrapping around enemy limbs to prevent all escape. Enemies in a must attempt a save. On a failure, they take a –10-foot circumstance penalty to their Speeds and |options:area-damage] damage. On a critical failure they take a –20-foot circumstance penalty to their Speeds and ] damage. This penalty to Speeds lasts until they recover from their persistent bleed damage

Depart Pleasant Screams The sacristans rip their chains from their victims, screaming in unison with their pain. Any enemies who failed the initial Reflex save during the sacristans' arrival take ] damage (). In addition, everyone in a must attempt a save. On a failure, they're Frightened 2 and for 1 minute (Frightened 3 and deafened for 1 minute on a critical failure); this effect has the auditory, emotion, fear, and mental traits.