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SpellsDivine

Clear Mind

A touch snaps an ally free of dread, panicked flight, or a stupefying daze, breaking a mental effect already in place.

commonConcentrateHealingManipulateMental

You drive mental contamination from the target's mind. Attempt to counteract an effect of your choice imposing one of these conditions on the target: Fleeing, Frightened, and Stupefied. If you failed to counteract the effect but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed. This spell can't counteract or suppress conditions that are part of curses, diseases, or a natural state of the target.

Rank 2 · Traditions Divine, Occult, Primal

Cast 2 actions

Range touch

Heightened

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