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Spells

Redistribute Potential

Heat visibly drains from one marked square into frost while its neighbor blooms searing warmth, punishing whoever stands in either.

uncommonFocusCantripColdConcentrateFireManipulatePsychic
Conditions
Inflicts:

Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes Clumsy 1 from numbness if it's in the area of stolen heat or Enfeebled 1 from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area.

Rank 5 (Cantrip)

Cast 2 actions

Range 60 feet · Area 5-foot square

Save Fortitude

Heightened

  • Heightened (+1) The damage increases by 1d4. --- **Amp** ou can affect the flow of energy on a much grander scale. Instead of two 5-foot squares, you create two 10-foot bursts. They still must be adjacent to one another and can overlap. A creature in both areas can still be affected by only one of your choice. The spell's damage increases to 6d6. The conditions last for 1 minute. **Amp Heightened (+1)** Increase the damage by 2d6 instead of 1d4.

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