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SpellsPrimal

Entangle

Vines whip taut and root-tendrils burst through the soil as the ground turns hostile, snaring anyone who lingers too long inside it.

commonPlantTransmutation

Plants and fungi in the area entangle creatures. The area counts as difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also immobilized for 1 round. Creatures can attempt to Escape at entangle's DC to remove these effects.

Rank 2 · Traditions Primal

Cast 2 actions

Range 120 feet · Area all squares in a 20-foot-radius burst that contain plants or fungi

Duration 1 minute