Detonate Magic
Overloading a target's magic to the breaking point turns wards or spells into a blast that punishes anyone caught nearby when they collapse.
You cause the magic within the target to dissipate in a destructive explosion. You attempt to counteract the target. If the attempt succeeds, an explosion of magical force deals 8d6 force damage with a basic Reflex save. If you successfully counteract the magic of an item, it's deactivated for 1 week (or destroyed on a critical success) and the explosion is a 5-foot emanation from the item. If you successfully counteract a spell, the effect ends and the explosion affects either all creatures in the spell's area or the target of the spell and all creatures in a 5-foot emanation around it.
Rank 9 · Traditions Arcane, Primal
Cast 2 actions
Range 120 feet · Area 5-foot emanation
Save Reflex
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.