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Spells

Chromatic Wall

You create an opaque wall of light in a single vibrant color. The wall is straight and vertical, stretching 60 feet long and 30 feet high.

commonAbjuration
Rank
Rank 5
Trad
Arcane, Occult
Cast
3 actions
Range
120 feet
Area
60-foot line
Duration
10 minutes
Rank
5
Cast
3
Range
120 feet
Area
60-foot line
Duration
10 minutes

You create an opaque wall of light in a single vibrant color. The wall is straight and vertical, stretching 60 feet long and 30 feet high. If the wall would pass through a creature, the spell is lost. The wall sheds bright light for 20 feet on each side, and dim light for the next 20 feet. You can ignore the wall's effects.

Roll /r 1d4 to determine the color of the wall. Each color has a particular effect on items, effects, or creatures that attempt to pass through. Chromatic wall can't be counteracted normally; rather, each color is automatically counteracted when targeted by a specific spell, even if that spell's rank is lower than that of chromatic wall.

Red The wall destroys ranged weapon ammunition (such as arrows and crossbow bolts) that would pass through, and it deals ] damage to anyone passing through, with a save. can counteract a red chromatic wall.

Orange The wall destroys thrown weapons that would pass through, and it deals ] damage to anyone passing through, with a save. can counteract an orange chromatic wall.

Yellow The wall stops acid, cold, electricity, fire, force, sonic, vitality, and void effects from passing through, and it deals ] damage to anyone passing through, with a save. can counteract a yellow chromatic wall.

Green The wall stops toxins, gases, and breath weapons from passing through. It deals ] damage to anyone passing through and makes them Enfeebled 1 for 1 minute. A save reduces the damage and negates the Enfeebled condition on a success. can counteract a green chromatic wall.

Heightened (7th) The spell's duration increases to 1 hour. Roll /r 1d8 to determine the wall's color; the results for 5-8 are below. A ]{red}, ]{orange}, ]{yellow}, or ]{green} wall deals an extra 10 damage.

Blue The wall stops auditory, petrification, sonic and visual effects from passing through, and creatures passing through are subject to the effects of . can counteract a blue chromatic wall.

Indigo The wall stops divination and mental effects from passing through, and those passing through are subject to the effects of . can counteract an indigo chromatic wall.

Violet The wall prevents spells from targeting the other side (area effects still cross as normal). Creatures passing through must succeed at a save or they are Slowed 1 for 1 minute; on a critical failure, the creature is instead sent to another plane, with the effect of . can counteract a violet chromatic wall.

Reroll, and creatures that pass through the wall take a -2 circumstance penalty to their saves.