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Spells

Fallow Field

Casting this locks down a contested healer's edge: anyone in the area finds their restorative magic sputtering or failing outright.

uncommonFocusClericConcentrateManipulateVoid

A sickly yellow light fills the area as entropic forces prevent healing. When a creature within the area would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a Will save.

Critical Success The creature regains the full number of Hit Points that would be restored by the healing effect and is temporarily immune for 1 minute.

Success The creature regains the full number of Hit Points that would be restored.

Failure The creature regains only half the number of Hit Points that would be restored.

Critical Failure The creature doesn't regain Hit Points from the healing effect.

Rank 4

Cast 2 actions

Range 60 feet · Area 15-foot burst

Save Will

Duration 1 minute