Eclipse Burst
A globe of starless cold detonates across the battlefield, snuffing out torches and magical light while punishing the living hardest of all.
A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus an additional 8d4 void damage to living creatures. Each creature in the area must attempt a Reflex save.
If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage.
Critical Failure The creature takes double damage and becomes by the darkness for an unlimited duration.
Rank 7 · Traditions Arcane, Divine, Primal
Cast 2 actions
Range 500 feet · Area 60-foot burst
Save Reflex
Damage 8d10 cold
Heightened
- Heightened (+1) The cold damage increases by 1d10 and the void damage against the living increases by 1d4.