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SpellsArcane

Cast into Time

Enemies vanish mid-fight and reappear an instant later dazed and battered, torn briefly through fractured moments of time.

commonDivination

You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them. Although the journey can feel like it lasts for minutes or even days, the targets reappear instantly. Witnessing this chaotic flow of time and being bashed against objects from different times deals the targets 5d8 mental damage and 5d6 bludgeoning damage, with a Fortitude save. A creature that falls into time disappears until the end of your turn. It then reappears in the same space it left; if that space is occupied, it appears in the nearest empty space, chosen by the GM.

Critical Success The creature is unaffected.

Success The creature falls into time. When it returns, it takes half damage.

Failure The creature falls into time. When it returns, it takes full damage and is Sickened 1.

Critical Failure The creature falls into time. When it returns, it takes double damage and is Sickened 2.

Rank 6 · Traditions Arcane, Occult

Cast 2 actions

Area 15-foot cone

Save Fortitude

Damage 5d6 bludgeoning

Heightened

  • Heightened (+1) The bludgeoning damage increase by 2d6.