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SpellsArcane

Seal Fate

Marking a foe for one chosen kind of harm leaves them exposed to it, turning a later hit of that type into a possible finishing blow.

commonConcentrateCurseDeathManipulate

You utter a curse that a creature will meet a certain end—a death by freezing, stabbing, or another means you devise. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, piercing, slashing, sonic, or void. The effect is based on the target's Fortitude save.

Critical Success The target is unaffected.

Success The target gains weakness 2 to the chosen damage type until the end of your next turn.

Failure As success, but the duration is 1 minute. If the creature is reduced to 0 Hit Points by the chosen damage and its level is 7 or less, it dies.

Critical Failure As failure, but the duration is unlimited.

Rank 4 · Traditions Arcane, Divine, Occult

Cast 2 actions

Range touch

Save Fortitude

Duration varies

Heightened

  • Heightened (+2) The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4.