Sanctuary
Protective wards make a warded ally hard to strike, forcing each attacker to hesitate or fail, though any hostile act breaks the ward.
You ward a creature with protective energy that deters attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.
Critical Success Sanctuary ends.
Success The creature can attempt its attack and any other attacks against the target this turn.
Failure The creature can't attack the target and wastes the action. It can't attempt further attacks against the target this turn.
Critical Failure The creature wastes the action and can't attempt to attack the target for the rest of sanctuary's duration.
Rank 1 · Traditions Divine, Occult
Cast 2 actions
Range touch
Duration 1 minute
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