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SpellsPrimal

Nature's Enmity

Grasping vegetation and swarming wildlife turn a stretch of wilderness hostile, snarling movement and cutting off an animal ally's help.

commonEnchantment

Animals, plants and fungi in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area.

  • Vegetation springs up from every surface, giving each target a -10-foot circumstance penalty to its Speed any time it's adjacent to the plants and fungi.
  • Aggressive animals attack unpredictably. At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's attacked by swarming creatures that deal 2d10 slashing damage. The target attempts a basic Reflex save, and it is flat-footed for 1 round on any outcome other than a critical success.
  • The target loses any connection to nature or natural creatures. The target has to succeed at a DC 5 flat check when casting any primal spell or the spell fails. Furthermore, animal, fungus and plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion.

The GM might decide that you can't subject some creatures, such as an emissary of a nature deity, to the ire of nature.

Rank 9 · Traditions Primal

Cast 2 actions

Range 120 feet · Area 500-foot burst

Save Reflex

Duration 10 minutes