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SpellsArcane

Day's Weight

Hours compress into seconds, burying a target under a day's worth of aches that leave fatigue lingering long after the spell ends.

commonTransmutation
Conditions
Inflicts:

You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and making it temporarily tired and weak. The creature must attempt a Fortitude save.

Critical Success The target is unaffected.

Success The target is and Enfeebled 1 for 1 round.

Failure The target is fatigued and enfeebled 1 for the duration.

Critical Failure The target is fatigued and Enfeebled 2 for the duration. The fatigued condition doesn't end when the spell's duration does (but can still be removed with a night's rest or by similar means).

Rank 3 · Traditions Arcane, Occult, Primal

Cast 2 actions

Range 120 feet

Save Fortitude

Duration 1 minute

Heightened

  • Heightened (6th) You can target up to 10 creatures.