Day's Weight
Hours compress into seconds, burying a target under a day's worth of aches that leave fatigue lingering long after the spell ends.
You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and making it temporarily tired and weak. The creature must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target is and Enfeebled 1 for 1 round.
Failure The target is fatigued and enfeebled 1 for the duration.
Critical Failure The target is fatigued and Enfeebled 2 for the duration. The fatigued condition doesn't end when the spell's duration does (but can still be removed with a night's rest or by similar means).
Rank 3 · Traditions Arcane, Occult, Primal
Cast 2 actions
Range 120 feet
Save Fortitude
Duration 1 minute
Heightened
- Heightened (6th) You can target up to 10 creatures.