Flesh to Stone
A creeping petrification takes hold turn by turn, slowing a foe more each round until stone finally claims it whole.
You try to turn the target's flesh into stone. The target must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target is slowed 1 for 1 round.
Failure The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure). A successful save reduces the slowed condition by 1. When a creature is unable to act due to the slowed condition from flesh to stone, the creature is permanently non-magically petrified. The spell ends if the creature is petrified or the slowed condition is removed.
Critical Failure As failure, but the target is initially slowed 2.
Rank 6 · Traditions Arcane, Primal
Cast 2 actions
Range 120 feet
Save Fortitude
Duration varies