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Variant Rules on the Grid

Uniform Diagonals trades battlefield realism for faster movement math, treating every diagonal step across the grid as a flat five feet.

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Parent page Maps and Miniatures

These two variants can change up how distance and movement work in your game.

Uniform Diagonals

If you like, your group can count all diagonals as 5 feet instead of counting every other diagonal as 10 feet. This speeds up play, but some people find it breaks their suspension of disbelief. This is most noticeable when someone moves a long distance along a diagonal all at once or when characters start moving diagonally as much as possible to cover more distance. Using this variant requires thinking of the game map in more abstract terms, and less like a real physical environment where the map is accurately reflecting the size of the room or encounter area. You can choose whether you measure radius-based areas of spells in the same way or visualize them as circles or other round shapes. The latter works best if you have templates to use.

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