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Upgraded Summoning Runes

Parent page Complex Hazards

common

Parent page Complex Hazards

You can make a summoning rune of nearly any level. It summons a creature of a level equal to the trap’s level. Use the DCs by Level table on page 53 to determine the Thievery DC and spell DC, using the trap’s level and applying a hard adjustment (+2). The Stealth modifier for the trap is equal to this number – 10. Stronger summoning runes usually require expert proficiency or better in Perception to find, and they might require a higher proficiency rank in Thievery to disable.