Unlocking New Paths Forward
Parent page Designing Mythic Encounters
Parent page Designing Mythic Encounters
Mythic powers, especially at low levels, can be thought of as skeleton keys that mythic PCs can use to access parts of the world that might normally be inaccessible to them. If the PCs are adventuring in a dungeon, this could be reflected through locked doors, hazards, and other obstacles that normally require a minimum proficiency level of expert or higher to bypass; since mythic proficiency is the highest proficiency level available, mythic characters with the correct Callings or feats can attempt these checks regardless of their level and normal proficiency by spending a Mythic Point.
When adventuring in the wilds, these same principles apply, but the obstacles might be mighty rivers, sheer and otherwise unscalable cliffs, or other types of natural boundaries that divide the world and prevent lesser mortals from proceeding.