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Siege Weapons vs. Normal Weapons

Clarifies that ordinary weapon bonuses and special actions mostly don't carry over to siege weapons, which run on their own rules.

common

Parent page Siege Weapons

Many of the benefits that apply to standard weapons— daggers, bows, battleaxes, and the like—don't work on siege weapons. They're simply too different in form and function. The GM might allow using them in certain circumstances, but this is fairly rare.

Character abilities that affect their attacks might work with portable siege weapons. For example, a battering ram might get the benefit of a character's bonuses that apply to attacks with two-handed weapons. The GM can determine what's reasonable and what's not. Because siege weapons require special actions to operate, a character can't use their special actions with them. Sorry, no Attacks of Opportunity with a battering ram!

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