Setting Infiltration Skills and DCs
Helps a GM vary DCs across an infiltration's skills, matching each approach's difficulty to what makes sense for the story.
Parent page Sample Obstacles
Many of the sample infiltration activities and events give a DC range instead of a fixed DC. Set the DCs based on the standard DC of the party level using the table on page 53, and adjust them using the DC Adjustments on page 53. When given a range of skills for an activity or event, you should vary the difficulty based on the needs of the story. For instance, if a PC is Scouting a Location, you might want to use a low DC for Stealth (because it’s easier to scout when unnoticed), a hard one for Perception (because while the PC might see the enemy, the enemy might also see them), and a very hard DC for Society (because walking in like you belong is difficult if you don’t have an invitation or the right uniform).
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