Propulsion
Parent page Propulsion
Parent page Propulsion
The vehicles in Guns & Gears use the following new means of propulsion, in addition to the forms listed in the Gamemastery Guide.
A clockwork vehicle must be wound to remain operational. Clockwork vehicles have the Wind-Up trait, with the specifics listed in its stat block under the wind-up ability.
For a clockwork vehicle to move or take other actions, it must be wound by a creature using a unique key. This takes the amount of time listed. Once wound, it remains operational for the listed amount of time, after which time it becomes inactive and immobile until it's wound again. Some clockwork vehicles' abilities require them to spend some of their remaining operational time. They can't spend more than they have and shut down immediately once they have 0 time remaining.