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Persistent Damage Rules

GM options for judging attempts to help shake off persistent damage — lower thresholds for fitting aid, automatic ends, or altered costs.

common

Parent page Persistent Damage

  • The action to help might require a skill check or another roll to determine its effectiveness.
  • Reduce the DC of the flat check to 10 for a particularly appropriate type of help, such as dousing you in water to put out flames.
  • Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage.
  • Alter the number of actions required to help you if the means the helper uses are especially efficient or remarkably inefficient.

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