Malevolence Condition
A haunted-manor adventure's signature affliction: a scaling save penalty against curses and possession that caps out and steals memories.
Parent page Researching the Malevolence
As the malevolence begins to take its hold on creatures, their body, minds, and souls become increasingly haunted by the supernatural force infesting Xarwin Manor. Malevolence is a special condition that can affect PCs who play in this adventure. The malevolence condition always includes a value. You take a status penalty equal to this value to all saving throws against effects generated by haunts and against all curse and possession effects. The malevolence condition can be reduced by restoration.
The malevolence can never increase above a value of 4. If an effect would increase a creature's malevolence value higher than 4, the creature is instead stupefied 1 for 24 hours as the malevolence consumes a few of their random, short-term memories. A creature that has a malevolence 4 won't voluntarily leave the Xarwin Manor grounds.
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.