Kingdoms in the Background
Offers a lighter path for groups uninterested in kingdom-building mechanics, letting the realm grow as background flavor instead.
Parent page Appendix 2: Kingdoms
Not every group will be interested in the details of how a kingdom is built and managed. In such a case, the GM can allow the PCs' kingdom to develop and grow in the background of the story. Resource encounters during hexploration become largely flavor discoveries in this case, and while you can still run Kingdom events as they occur during the campaign, their mechanical effects and repercussions should limit themselves to those that affect the PCs directly.
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