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Enhanced and Impeded Magic

Casting in an enhanced zone hands a spell a bonus to its DC or attack roll, while an impeded one forces a check to keep it from unraveling.

common

Parent page Inner Sphere Planes

Some particularly potent areas can enhance magic related to the nature of the plane or impede magic inimical to it. For instance, a nexus of void energy in the Void might enhance void magic, and the unholy majesty of an archdevil's throne room might impede holy magic.

Enhanced Magic: Anyone Casting a Spell with the enhanced trait gains a +1 circumstance bonus to their spell DC or spell attack roll with that spell.

Impeded Magic: A character who Casts a Spell or activates an item with the specified trait must succeed at a DC 6 flat check or the spell or activation is disrupted

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