Enemy Victory Points
Tracking Victory Points for the enemy alone, moved only by PC actions, keeps player agency central in an otherwise split-focus subsystem.
Parent page Multiple Point Subsystems
In addition to giving both the PCs and enemies Victory Points, as mentioned under Multiple Point Subsystems, sometimes it makes more sense to have only the enemies gain or lose Victory Points instead of the PCs. Even though the NPCs are also taking actions, it's usually best to increase or reduce the enemy's Victory Points based on just the PCs' actions, since it maximizes the feeling of player agency. In some rare cases where the foes act directly against the PCs, you might have both PC and foe actions increase the foe's Victory Points.
Implementing such a subsystem might mean flipping the normal rolls.
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