entries
Sorted A-Z
Sidebars

Doors, Gates, and Walls

Breaking through a dungeon's masonry wall or iron portcullis takes real dedicated effort, with hardness and hit points scaling by material.

common

Parent page Urban

Some of the most common obstacles that characters face in urban areas and dungeons are doors, gates, and walls.

Strong walls, such as well-maintained masonry or hewn stone, can't be broken without dedicated work and proper tools. Getting through such walls requires downtime.

Doors, Gates, and Walls

DoorClimb DCHardness, HP (BT) Wood2010, 40 (20) Stone3014, 56 (28) Reinforced wood1515, 60 (30) Iron3018, 72 (36) WallClimb DCHardness, HP (BT) Crumbling masonry1510, 40 (20) Wooden slats1510, 40 (20) Masonry2014, 56 (28) Hewn stone3014, 56 (28) Iron4018, 72 (36) PortcullisClimb DCHardness, HP (BT) Wood1010, 40 (20) Iron1018, 72 (36)

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms