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Creating the Moment

Consumables only shine when a scene calls for them, pushing a GM to engineer the dramatic moment rather than let items rot in the sell pile.

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Parent page Momentary Magic

Getting the opportunity to use a consumable is often one of the most exciting parts of an encounter, but if the right opportunity to use a consumable never arises, it ends up in the “sell pile” and becomes just another well-described piece of treasure. Watch for moments in your campaign where you can create exciting opportunities for your players to use the consumables you’ve given them, and try to choose consumables that players will get a chance to use!

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