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Conditions Related to Dying

Waking an unconscious ally mid-fight comes down to healing, a shake, or a loud noise contested by a Perception check against its DC.

common

Parent page Dying

  • You take damage, provided the damage doesn't reduce you to 0 Hit Points. (If the damage reduces you to 0 Hit Points, you remain unconscious and gain the dying condition as normal.)
  • You receive healing other than the natural healing you get from resting.
  • Someone shakes you awake using an Interact action.
  • Loud noise is being made around you—though this isn't automatic. At the start of your turn, you automatically attempt a Perception check against the noise's DC (or the lowest DC if there's more than one noise), waking up if you succeed. This is often DC 5 for a battle, but if creatures are attempting to stay quiet around you, this Perception check uses their Stealth DC.

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