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Commanders and Troops

A commander who claims a troop as a squadmate juggles combined-movement limits and bond overlaps, with Under Command the strongest pairing.

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Parent page Building Skirmish Encounters

A commander can choose a troop as a squadmate, treating them as one ally. They can choose troops led by allies as squadmates, too, if the ally allows it. The Under Command skirmish bond can make commanders more effective in skirmish warfare.

Commanders should note the movement limit for units off their turn, as described under Combined Movement . Tactics that can grant movement to multiple squadmates don’t get to double up for combined units. There might be some overlap between your tactics and the options you have for skirmish bonds. Check carefully to make sure you’re choosing combinations that actually work well together. For most commanders, the best choice of skirmish bond is Under Command.

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