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Attribute Modifier Overview

Parent page Character Creation

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Parent page Character Creation

Each attribute modifier starts at +0, representing the human average, but as you make character choices, you'll adjust these modifiers by applying attribute boosts, which increase an attribute modifier, and attribute flaws, which decrease an attribute modifier. As you build your character, remember to apply attribute modifier adjustments when making the following decisions.

Ancestry: Each ancestry provides attribute boosts, and sometimes an attribute flaw. If you are taking any voluntary flaws, apply them in this step (see the sidebar on page 24).

Background: Your character's background provides two attribute boosts.

Class: Your character's class applies an attribute boost to their key attribute: the attribute modifier most important for that class.