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Rituals

Rune Trap

A hostile spell is bound into a rune trap, waiting silently for an unwary touch or a missing password to set it loose.

uncommon

Uncommon

Cast 1 hour

Secondary Casters 1

Primary Check Arcana (expert), Nature (expert), Occultism (expert), or Religion (expert) as determined by the tradition of spell cast in the ritual

Secondary Checks Crafting

Range touch

Target(s) 1 object or a 10-foot-by-10-foot area

You create a magical trap by binding a hostile spell into a rune. As part of performing this ritual, you also Cast a Spell to store in the rune. The stored spell must take 3 actions or fewer to cast, have a hostile effect, and target one creature or have an area. You can set a password, a trigger, or both for the rune. Any creature that moves, opens, or touches the target container or enters the target area that doesn't speak the password or that matches the trigger activates the rune, releasing the harmful spell within.

Level 3

Cost pigments and oils worth a total value of 5 gp × the rank of the spell to be stored