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Watchmage

A law enforcer's magic detects invisible criminals and stolen goods, then unravels a spellcaster's own teleport before they vanish.

commonHumanHumanoid

A watchmage uses a mix of magic and martial training to enforce the law. They magically detect invisible criminals, locate stolen property, and counter illegal spells.

In play

Counter Escape [Reaction] (arcane) Trigger A creature Casts a Spell with the teleportation trait or as a reaction; Effect The watchmage expends a spell slot of the same rank or higher as the trigger creature's spell and attempts to counteract the triggering spell (counteract modifier +11).

Level 5

Perception +15 · Languages Common · Skills Arcana +13, Athletics +10, Intimidation +9, Legal Lore +13, Society +11

STRDEXCONINTWISCHA
+1+4+2+4+1+0
ACFortRefWill
21+9+12+14

HP 70

Speed 25 feet

Actions

  • Melee Fist [Single Action] +15 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d6+5 bludgeoning
  • Ranged Shortbow [Single Action] +15 (range 60 ft, deadly d10, Magical), Damage 1d6+4 piercing plus 1d6 force