Watchmage
A watchmage uses a mix of magic and martial training to enforce the law. They magically detect invisible criminals, locate stolen property, and counter illegal…
- AC
- 21
- HP
- 70
- Perc
- +15
- Fort
- +9
- Ref
- +12
- Will
- +14
- STR
- +1
- DEX
- +4
- CON
- +2
- INT
- +4
- WIS
- +1
- CHA
- +0
- fist +15 1d6+5 bludgeoning
- shortbow +15 1d6+4 piercing 60 ft
- AC
- 21
- HP
- 70
- STR
- +1
- DEX
- +4
- CON
- +2
- INT
- +4
- WIS
- +1
- CHA
- +0
A watchmage uses a mix of magic and martial training to enforce the law. They magically detect invisible criminals, locate stolen property, and counter illegal spells.
AC 21
Fort +9
Ref +12
Will +14
HP 70
Counter Escape [Reaction] (arcane) Trigger A creature Casts a Spell with the teleportation trait or as a reaction; Effect The watchmage expends a spell slot of the same rank or higher as the trigger creature's spell and attempts to counteract the triggering spell (counteract modifier +11).
Speed 25 feet
Melee
[Single Action]
fist +15 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d6+5 bludgeoning
Ranged
[Single Action]
shortbow +15 (deadly d10, Magical, range increment 60 feet),
Damage 1d6+4 piercing plus 1d6 force