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Watchmage
A law enforcer's magic detects invisible criminals and stolen goods, then unravels a spellcaster's own teleport before they vanish.
commonHumanHumanoid
A watchmage uses a mix of magic and martial training to enforce the law. They magically detect invisible criminals, locate stolen property, and counter illegal spells.
In play
Counter Escape [Reaction] (arcane) Trigger A creature Casts a Spell with the teleportation trait or as a reaction; Effect The watchmage expends a spell slot of the same rank or higher as the trigger creature's spell and attempts to counteract the triggering spell (counteract modifier +11).
Level 5
Perception +15 · Languages Common · Skills Arcana +13, Athletics +10, Intimidation +9, Legal Lore +13, Society +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +2 | +4 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +9 | +12 | +14 |
HP 70
Speed 25 feet
Actions
- Melee Fist [Single Action] +15 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d6+5 bludgeoning
- Ranged Shortbow [Single Action] +15 (range 60 ft, deadly d10, Magical), Damage 1d6+4 piercing plus 1d6 force