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Vermin Catcher

A paid exterminator turns the streets' own pests against intruders, planting rat traps that snap shut on anyone careless enough to step in.

commonHumanHumanoid

Paid exterminators keep streets and sewers clear of pests like rats, snakes, weasels, and insects—even giant rats.

In play

Giant Rat Trap [Three Actions] The vermin catcher places a rat trap in an adjacent space. Any Small or Medium creature that moves into the space with the trap triggers it and must attempt a DC 18 basic Reflex save.

Level 2

Perception +6 · Languages Common · Skills Athletics +9, Nature +6, Stealth +8, Survival +6, Vermin Lore +9

STRDEXCONINTWISCHA
+3+2+4+1+0-2
ACFortRefWill
17+10+8+6

HP 35

Speed 25 feet

Actions

  • Melee Club [Single Action] +9, Damage 1d6+5 bludgeoning
  • Melee Fist [Single Action] +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+5 bludgeoning
  • Ranged Club [Single Action] +8 (thrown 10 feet), Damage 1d6+5 bludgeoning