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Vermin Catcher

Paid exterminators keep streets and sewers clear of pests like rats, snakes, weasels, and insects—even giant rats.

commonHumanHumanoid
Lvl 2HumanHumanoid
AC
17
HP
35
Perc
+6
Fort
+10
Ref
+8
Will
+6
STR
+3
DEX
+2
CON
+4
INT
+1
WIS
+0
CHA
-2
Speed25 ft
Actions
  • club +9 1d6+5 bludgeoning
  • fist +9 1d4+5 bludgeoning
  • club +8 1d6+5 bludgeoning
AC
17
HP
35
STR
+3
DEX
+2
CON
+4
INT
+1
WIS
+0
CHA
-2

Paid exterminators keep streets and sewers clear of pests like rats, snakes, weasels, and insects—even giant rats.

AC 17

Fort +10

Ref +8

Will +6

HP 35

Speed 25 feet

Melee

[Single Action]

club +9,

Damage 1d6+5 bludgeoning

Melee

[Single Action]

fist +9 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d4+5 bludgeoning

Ranged

[Single Action]

club +8 (thrown 10 feet),

Damage 1d6+5 bludgeoning

Giant Rat Trap [Three Actions] The vermin catcher places a rat trap in an adjacent space. Any Small or Medium creature that moves into the space with the trap triggers it and must attempt a DC 18 basic Reflex save.