/
Showing0entries
Sorted A-ZNPCs
Vermin Catcher
Paid exterminators keep streets and sewers clear of pests like rats, snakes, weasels, and insects—even giant rats.
commonHumanHumanoid
Lvl 2HumanHumanoid
- AC
- 17
- HP
- 35
- Perc
- +6
- Fort
- +10
- Ref
- +8
- Will
- +6
- STR
- +3
- DEX
- +2
- CON
- +4
- INT
- +1
- WIS
- +0
- CHA
- -2
Speed25 ft
Actions
- club +9 1d6+5 bludgeoning
- fist +9 1d4+5 bludgeoning
- club +8 1d6+5 bludgeoning
- AC
- 17
- HP
- 35
- STR
- +3
- DEX
- +2
- CON
- +4
- INT
- +1
- WIS
- +0
- CHA
- -2
Paid exterminators keep streets and sewers clear of pests like rats, snakes, weasels, and insects—even giant rats.
AC 17
Fort +10
Ref +8
Will +6
HP 35
Speed 25 feet
Melee
[Single Action]
club +9,
Damage 1d6+5 bludgeoning
Melee
[Single Action]
fist +9 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+5 bludgeoning
Ranged
[Single Action]
club +8 (thrown 10 feet),
Damage 1d6+5 bludgeoning
Giant Rat Trap [Three Actions] The vermin catcher places a rat trap in an adjacent space. Any Small or Medium creature that moves into the space with the trap triggers it and must attempt a DC 18 basic Reflex save.