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Troubadour

A wandering chronicler weaves the great events of the day into song, backing verse with occult magic and battle-rousing compositions.

commonHumanHumanoid

Troubadours keep the traditional songs of their people alive, and write new works to commemorate the great events of their day — wandering chroniclers as much as performers.

Occult Spontaneous Spells DC 20, attack +12

  • Cantrips (2nd)

Daze, Figment, Message, Prestidigitation, Read Aura

  • 1st

Charm, Illusory Disguise, Soothe, Ventriloquism (3 slots)

  • 2nd

Calm, Charm, Embed Message (2 slots)

Bard Composition Spells DC 20, 2 Focus Points

  • Cantrips (2nd)
  • 2nd

Level 3

Perception +9 · Languages Common · Skills Acrobatics +8, Deception +9, Diplomacy +9, Performance +13, Occultism +7, Society +7, Stealth +8, Storytelling Lore +9

STRDEXCONINTWISCHA
+0+3+0+2+1+4
ACFortRefWill
18+6+11+9

HP 40

Speed 25 feet

Actions

  • Melee Fist [Single Action] +11 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning
  • Melee Rapier [Single Action] +11 (deadly 1d8, Disarm, Finesse), Damage 1d6+4 piercing

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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