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Smith
A settlement's blacksmith turns dull errand work into a fight worth watching when they land a blow with a weapon of their own forging.
commonHumanHumanoid
The ring of hammer on anvil marks the heart of nearly every settlement — most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often support a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint.
Smith's Fury The smith deals an additional 1d6 damage when they hit with a weapon they created.
Level 3
Perception +5 · Languages Common · Skills Athletics +8, Crafting +15, Diplomacy +5, Smithy Lore +15, Society +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +1 | +2 | +3 | +0 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +9 | +8 | +5 |
HP 50
Speed 25 feet
Actions
- Melee Light hammer [Single Action] +10 (Agile), Damage 1d6+3 bludgeoning
- Melee Fist [Single Action] +10 (Agile, Nonlethal, Unarmed), Damage 1d4+3 bludgeoning
- Ranged Light hammer [Single Action] +8 (Agile, thrown 20 feet), Damage 1d6+3 bludgeoning