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Smith

A settlement's blacksmith turns dull errand work into a fight worth watching when they land a blow with a weapon of their own forging.

commonHumanHumanoid

The ring of hammer on anvil marks the heart of nearly every settlement — most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often support a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint.

Smith's Fury The smith deals an additional 1d6 damage when they hit with a weapon they created.

Level 3

Perception +5 · Languages Common · Skills Athletics +8, Crafting +15, Diplomacy +5, Smithy Lore +15, Society +8

STRDEXCONINTWISCHA
+3+1+2+3+0+0
ACFortRefWill
17+9+8+5

HP 50

Speed 25 feet

Actions

  • Melee Light hammer [Single Action] +10 (Agile), Damage 1d6+3 bludgeoning
  • Melee Fist [Single Action] +10 (Agile, Nonlethal, Unarmed), Damage 1d4+3 bludgeoning
  • Ranged Light hammer [Single Action] +8 (Agile, thrown 20 feet), Damage 1d6+3 bludgeoning