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Smith

Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired.

commonHumanHumanoid
Lvl 3HumanHumanoid
AC
17
HP
50
Perc
+5
Fort
+9
Ref
+8
Will
+5
STR
+3
DEX
+1
CON
+2
INT
+3
WIS
+0
CHA
+0
Speed25 ft
Actions
  • light hammer +10 1d6+3 bludgeoning
  • fist +10 1d4+3 bludgeoning
  • light hammer +8 1d6+3 bludgeoning
AC
17
HP
50
STR
+3
DEX
+1
CON
+2
INT
+3
WIS
+0
CHA
+0

Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often have a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint.

AC 17

Fort +9

Ref +8

Will +5

HP 50

Speed 25 feet

Melee

[Single Action]

light hammer +10 (Agile),

Damage 1d6+3 bludgeoning plus smith's fury

Melee

[Single Action]

fist +10 (Agile, Nonlethal, Unarmed),

Damage 1d4+3 bludgeoning

Ranged

[Single Action]

light hammer +8 (Agile, thrown 20 feet),

Damage 1d6+3 bludgeoning plus smith's fury

Smith's Fury The smith deals an additional 1d6 damage when they hit with a weapon they created.