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Mechanic
A gifted tinkerer can push any mechanical device, siege engine, or vehicle past its safe limits for a dangerous, temporary edge.
commonHumanHumanoid
No one knows how to get the most out of their equipment better than a mechanic. A mechanic can repair just about any mechanical device you put in front of them with aplomb.
Risky Upgrade [Two Actions] (Concentrate, Manipulate) The mechanic pushes a mechanical device, siege weapon, or vehicle past its regular limits with a temporary upgrade chosen from the list below. An item can have only one risky upgrade at a time.
Level 1
Perception +5 · Skills Athletics +7, Crafting +16, Engineering Lore +16, Thievery +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +1 | +3 | +0 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 14 | +8 | +6 | +3 |
HP 22
Speed 25 feet
Actions
- Melee Heavy wrench [Single Action] +7 (Shove), Damage 1d6+4 bludgeoning
- Melee Fist [Single Action] +7 (Agile, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning
- Ranged Arbalest [Single Action] +8 (range 110 ft, Backstabber, reload 1), Damage 1d10 piercing