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Mechanic

No one knows how to get the most out of their equipment better than a mechanic. A mechanic can repair just about any mechanical device you put in front of them…

commonHumanHumanoid
Lvl 1HumanHumanoid
AC
14
HP
22
Perc
+5
Fort
+8
Ref
+6
Will
+3
STR
+4
DEX
+1
CON
+1
INT
+3
WIS
+0
CHA
+0
Speed25 ft
Actions
  • heavy wrench +7 1d6+4 bludgeoning
  • fist +7 1d4+4 bludgeoning
  • arbalest +8 1d10 piercing 110 ft
AC
14
HP
22
STR
+4
DEX
+1
CON
+1
INT
+3
WIS
+0
CHA
+0

No one knows how to get the most out of their equipment better than a mechanic. A mechanic can repair just about any mechanical device you put in front of them with aplomb.

AC 14

Fort +8

Ref +6

Will +3

HP 22

Speed 25 feet

Melee

[Single Action]

heavy wrench +7 (Shove),

Damage 1d6+4 bludgeoning

Melee

[Single Action]

fist +7 (Agile, Nonlethal, Unarmed),

Damage 1d4+4 bludgeoning

Ranged

[Single Action]

arbalest +8 (Backstabber, range increment 110 feet, reload 1),

Damage 1d10 piercing

Risky Upgrade [Two Actions] (Concentrate, Manipulate) The mechanic pushes a mechanical device, siege weapon, or vehicle pasts its regular limits with a temporary upgrade chosen from the list below. An item can have only one risky upgrade at a time.