Mechanic
A gifted tinkerer can push any mechanical device, siege engine, or vehicle past its safe limits for a dangerous, temporary edge.
No one knows how to get the most out of their equipment better than a mechanic. A mechanic can repair just about any mechanical device you put in front of them with aplomb.
Risky Upgrade [Two Actions] (Concentrate, Manipulate) The mechanic pushes a mechanical device, siege weapon, or vehicle past its regular limits with a temporary upgrade chosen from the list below. An item can have only one risky upgrade at a time.
Level 1
Perception +5 · Skills Athletics +7, Crafting +16, Engineering Lore +16, Thievery +6
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +1 | +3 | +0 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 14 | +8 | +6 | +3 |
HP 22
Speed 25 feet
Actions
- Melee Heavy wrench [Single Action] +7 (Shove), Damage 1d6+4 bludgeoning
- Melee Fist [Single Action] +7 (Agile, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning
- Ranged Arbalest [Single Action] +8 (range 110 ft, Backstabber, reload 1), Damage 1d10 piercing
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.