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Mechanic

A gifted tinkerer can push any mechanical device, siege engine, or vehicle past its safe limits for a dangerous, temporary edge.

commonHumanHumanoid

No one knows how to get the most out of their equipment better than a mechanic. A mechanic can repair just about any mechanical device you put in front of them with aplomb.

Risky Upgrade [Two Actions] (Concentrate, Manipulate) The mechanic pushes a mechanical device, siege weapon, or vehicle past its regular limits with a temporary upgrade chosen from the list below. An item can have only one risky upgrade at a time.

Level 1

Perception +5 · Skills Athletics +7, Crafting +16, Engineering Lore +16, Thievery +6

STRDEXCONINTWISCHA
+4+1+1+3+0+0
ACFortRefWill
14+8+6+3

HP 22

Speed 25 feet

Actions

  • Melee Heavy wrench [Single Action] +7 (Shove), Damage 1d6+4 bludgeoning
  • Melee Fist [Single Action] +7 (Agile, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning
  • Ranged Arbalest [Single Action] +8 (range 110 ft, Backstabber, reload 1), Damage 1d10 piercing