Lucky Courser
Masterful catfolk hunters travel the far corners of the world, stalking terrible the monsters who dwell there in hopes of someday putting an end to their…
- AC
- 27
- HP
- 140
- Perc
- +18
- Fort
- +17
- Ref
- +18
- Will
- +14
- STR
- +2
- DEX
- +4
- CON
- +3
- INT
- +1
- WIS
- +2
- CHA
- +2
- whip +20 1d4+12 slashing
- arbalest +20 2d10+6 piercing 110 ft
- AC
- 27
- HP
- 140
- STR
- +2
- DEX
- +4
- CON
- +3
- INT
- +1
- WIS
- +2
- CHA
- +2
Masterful catfolk hunters travel the far corners of the world, stalking terrible the monsters who dwell there in hopes of someday putting an end to their predations. They eagerly cooperate with other adventurers to defeat demons, aberrations, and malevolent beasts and fey.
Warning Ears [Free Action] (visual) Trigger The lucky courser rolls initiative using Perception or Survival; Effect Their expressive ears twitch in alarm, granting allies within 10 feet a +2 circumstance bonus to initiative rolls.
Items
+1 striking arbalest (20 cold iron bolts, 20 dawnsilver bolts), +1 whip, Leather Armor
AC 27
Fort +17
Ref +18
Will +14
HP 140