Lucky Courser
A catfolk monster-hunter's twitching ears warn allies the instant danger arrives, honed from stalking demons and aberrations worldwide.
Masterful catfolk hunters travel the far corners of the world, stalking the terrible monsters who dwell there in hopes of someday putting an end to their predations. They eagerly cooperate with other adventurers to defeat demons, aberrations, and malevolent beasts and fey.
In play
Warning Ears [Free Action] (visual) Trigger The lucky courser rolls initiative using Perception or Survival; Effect Their expressive ears twitch in alarm, granting allies within 10 feet a +2 circumstance bonus to initiative rolls.
Items +1 striking arbalest (20 cold iron bolts, 20 dawnsilver bolts), +1 whip, Leather Armor
Level 8
Perception +18 · Senses low-light vision, scent (imprecise) 30 feet · Languages Amurrun, Common, Fey · Skills Acrobatics +16, Athletics +14, Deception +14, Nature +16, Lore +16, Stealth +18, Survival +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +3 | +1 | +2 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +17 | +18 | +14 |
HP 140
Speed 25 feet
Actions
- Melee Whip [Single Action] +20 (Disarm, Finesse, Nonlethal, Reach, Trip), Damage 1d4+12 slashing
- Ranged Arbalest [Single Action] +20 (range 110 ft, Backstabber, Magical, reload 1), Damage 2d10+6 piercing
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