Leadsmith
A dwarven investigator sizes up a target before the fight even starts, turning a minute of careful study into an edge that lasts all day.
A dwarven investigator-for-hire who reads a quarry for tells before leveling a Dwarven Scattergun — a Dwarf firearm — at the trouble. The Leadsmith carries a breastplate and a club alongside the scattergun.
Private Detective (1 minute) Frequency once per hour; Effect The Leadsmith spends 1 minute examining a subject for clues. For the next 24 hours, whenever the Leadsmith makes a Perception check or a skill check using Intelligence, Wisdom, or Charisma to Recall Knowledge about this subject, the Leadsmith gains a +2 circumstance bonus to the check.
Level 5
Perception +12 · Senses darkvision · Languages Common, Dwarven · Skills Athletics +17, Crafting +12, Intimidation +15, Stealth +12, Society +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +4 | +2 | +2 | +0 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +12 | +15 | +10 |
HP 75
Speed 20 feet
Actions
- Melee Club [Single Action] +15, Damage 1d6+6 bludgeoning
- Ranged Club [Single Action] +15 (thrown 10 feet), Damage 1d6+6 bludgeoning
- Ranged Dwarven scattergun [Single Action] +15 (range 50 ft, Concussive, Dwarf, Kickback, scatter 10 feet, reload 2), Damage 1d8 piercing