Keeper Of Ancorato
An aquatic guardian steadies nearby allies against hostile magic while a far-reaching tentacle lashes out across the water.
The Keeper of Ancorato is an aquatic guardian whose presence steadies its allies against magic and whose far-reaching tentacle lashes out across the water.
Keeper's Ward (aura, primal) 30 feet. All allies within 30 feet of the Keeper gain a +1 status bonus to saves against magical effects. The bonus increases to +2 if the effect originated from an aquatic creature.
Primal Innate Spells DC 27
- 3rd Aqueous Orb, Feet to Fins (at will), Hydraulic Push, Mist, Water Breathing (at will)
- Constant (5th) Truespeech
Level 10
Perception +18 · Senses darkvision, wavesense (imprecise) 120 feet · Languages Fey, Thalassic; _truespeech_ · Skills Athletics +23, Diplomacy +20, Nature +18, Survival +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +2 | +5 | +0 | +2 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +21 | +16 | +18 |
HP 160 · Immunities disease, paralyzed, poison, precision · Resistances all damage 10 (except force, _ghost touch_, or vitality, double resistance vs. non-magical)
Speed fly 20 feet, swim 40 feet
Actions
- Melee Tentacle [Single Action] +21 (reach 30 ft, Magical), Damage 3d10+9 force plus
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