Showing0entries
Sorted A-Z
NPCs

Keeper Of Ancorato

An aquatic guardian steadies nearby allies against hostile magic while a far-reaching tentacle lashes out across the water.

uniqueBeastIncorporealSpirit

The Keeper of Ancorato is an aquatic guardian whose presence steadies its allies against magic and whose far-reaching tentacle lashes out across the water.

Keeper's Ward (aura, primal) 30 feet. All allies within 30 feet of the Keeper gain a +1 status bonus to saves against magical effects. The bonus increases to +2 if the effect originated from an aquatic creature.

Primal Innate Spells DC 27

Level 10

Perception +18 · Senses darkvision, wavesense (imprecise) 120 feet · Languages Fey, Thalassic; _truespeech_ · Skills Athletics +23, Diplomacy +20, Nature +18, Survival +16

STRDEXCONINTWISCHA
+7+2+5+0+2+3
ACFortRefWill
29+21+16+18

HP 160 · Immunities disease, paralyzed, poison, precision · Resistances all damage 10 (except force, _ghost touch_, or vitality, double resistance vs. non-magical)

Speed fly 20 feet, swim 40 feet

Actions

  • Melee Tentacle [Single Action] +21 (reach 30 ft, Magical), Damage 3d10+9 force plus