Jesseri The Hailstorm
A wandering storm given human shape calls down ice, wind, and water with primal magic that earns her fearsome name.
Jesseri the Hailstorm earns her name with primal magic that calls down ice, wind, and water — a storm given a wandering shape.
Primal Spontaneous Spells DC 29, attack +21
- Cantrips (5th) Electric Arc, Light, Ray of Frost, Read Aura, Stabilize
- 1st Air Bubble, Create Water, Gust of Wind, Heal (3 slots)
- 2nd Create Food, Endure Elements, Water Walk (3 slots)
- 3rd Lightning Bolt, Wall of Wind (3 slots)
- 4th Hydraulic Torrent, Ice Storm (3 slots)
- 5th Cone of Cold, Wall of Ice (3 slots)
Rituals
- 3rd Reincarnate
- 5th Summerland Spell
Level 10
Perception +23 · Languages Common, Hallit · Skills Mammoth Lord Lore +16, Medicine +23, Nature +23, Performance +20, Religion +21, Society +18, Survival +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +4 | +5 | +2 | +5 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +21 | +20 | +21 |
HP 150 · Resistances cold 10
Speed 25 feet
Actions
- Melee Staff [Single Action] +19 (two-hand d8), Damage 1d4+6 bludgeoning
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