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Guard

Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders.

commonHumanHumanoid
Lvl 1HumanHumanoid
AC
16
HP
20
Perc
+7
Fort
+7
Ref
+5
Will
+5
STR
+3
DEX
+2
CON
+2
INT
+0
WIS
+2
CHA
-1
Speed25 ft
Actions
  • sap +7 1d6+3 bludgeoning
  • fist +7 1d4+3 bludgeoning
  • crossbow +6 1d8 piercing 120 ft
AC
16
HP
20
STR
+3
DEX
+2
CON
+2
INT
+0
WIS
+2
CHA
-1

Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders.

AC 16

Fort +7

Ref +5

Will +5

HP 20

Reactive Strike [Reaction]

Speed 25 feet

Melee

[Single Action]

sap +7 (Agile, Nonlethal),

Damage 1d6+3 bludgeoning

Melee

[Single Action]

fist +7 (Agile, Nonlethal, Unarmed),

Damage 1d4+3 bludgeoning

Ranged

[Single Action]

crossbow +6 (range increment 120 feet, reload 1),

Damage 1d8 piercing

In a settlement with an alarm, brawls, or other major disruptions trigger an alarm 1 round after the watch is alerted. Guards start to arrive after about 5 rounds, usually in patrols of 2 or 3 members, with larger groups of 8–12 near important locations.