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Guard

A rank-and-file watch member holds the line until an alarm brings reinforcing patrols, sometimes a dozen strong, converging on the fight.

commonHumanHumanoid

Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders.

In play

Reactive Strike [Reaction]

In a settlement with an alarm, brawls or other major disruptions trigger an alarm 1 round after the watch is alerted. Guards start to arrive after about 5 rounds, usually in patrols of 2 or 3 members, with larger groups of 8–12 near important locations.

Level 1

Perception +7 · Senses (8 to find concealed objects) · Languages Common · Skills Athletics +7, Intimidation +5, Legal Lore +3

STRDEXCONINTWISCHA
+3+2+2+0+2-1
ACFortRefWill
16+7+5+5

HP 20

Speed 25 feet

Actions

  • Melee Sap [Single Action] +7 (Agile, Nonlethal), Damage 1d6+3 bludgeoning
  • Melee Fist [Single Action] +7 (Agile, Nonlethal, Unarmed), Damage 1d4+3 bludgeoning
  • Ranged Crossbow [Single Action] +6 (range 120 ft, reload 1), Damage 1d8 piercing

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