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Sorted A-ZNPCs
Guard
A rank-and-file watch member holds the line until an alarm brings reinforcing patrols, sometimes a dozen strong, converging on the fight.
commonHumanHumanoid
Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders.
In play
Reactive Strike [Reaction]
In a settlement with an alarm, brawls or other major disruptions trigger an alarm 1 round after the watch is alerted. Guards start to arrive after about 5 rounds, usually in patrols of 2 or 3 members, with larger groups of 8–12 near important locations.
Level 1
Perception +7 · Senses (8 to find concealed objects) · Languages Common · Skills Athletics +7, Intimidation +5, Legal Lore +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +2 | +2 | +0 | +2 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +7 | +5 | +5 |
HP 20
Speed 25 feet
Actions
- Melee Sap [Single Action] +7 (Agile, Nonlethal), Damage 1d6+3 bludgeoning
- Melee Fist [Single Action] +7 (Agile, Nonlethal, Unarmed), Damage 1d4+3 bludgeoning
- Ranged Crossbow [Single Action] +6 (range 120 ft, reload 1), Damage 1d8 piercing