Gristleburst
A reckless goblin alchemist's experiments are as likely to start a fire as win a fight, making for a useful but volatile ally.
Gristleburst is a chaotic-neutral Goblin alchemist whose reckless experiments are as likely to start a fire as to win a fight — a useful, volatile ally.
Hooks
- When the heroes are following a treasure map through a dangerous wilderness, Gristleburst agrees to show them a safe path in exchange for a share of the loot.
- The heroes are hunting an arsonist, and Gristleburst can help identify blast patterns and accelerants the arsonist used to set the blaze.
- Gristleburst's reckless alchemy inadvertently sets a stand of trees or a building on fire, and he needs urgent help to put the fire out before it spreads.
In play
To identify him, use Recall Knowledge — Humanoid (Society): DC 26; Unspecific Lore: DC 24; Specific Lore: DC 21.
He is trained in Acrobatics +7, Crafting +8, Intimidation +6, Nature +7, Stealth +7, and Survival +7, and speaks Common and Goblin.
Level 2
Perception +7 · Languages Common, Goblin · Skills Acrobatics +7, Crafting +8, Intimidation +6, Nature +7, Stealth +7, Survival +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +3 | +1 | +4 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +10 | +8 | +6 |
HP 30
Speed 25 feet
Actions
- Melee Dagger [Single Action] +9 (Agile, versatile S), Damage 1d4+1 piercing
- Ranged Lesser alchemist's fire [Single Action] +11 (range 20 ft, Splash), Damage 1d8+1 fire
- Ranged Lesser acid flask [Single Action] +11 (range 20 ft, Splash), Damage 1d6 persistent acid damage
- Ranged Dagger [Single Action] +11 (Agile, thrown 10 feet, versatile S), Damage 1d4+1 piercing
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