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Goblin
Goblins are Small, impulsive people with a love of fire, chaos, and mischief. In the Pathfinder Remaster, they are fully playable as heroes — scrappy survivors…
goblinhumanoid
- Speed
- 25 ft
- Size
- Small
- Sense
- Darkvision 60 ft
Goblins are Small, impulsive people with a love of fire, chaos, and mischief. In the Pathfinder Remaster, they are fully playable as heroes — scrappy survivors who have found their place in surface society.
Hit Points: 6
Size: Small
Speed: 25 feet
Ability Boosts: Dexterity, Charisma, plus one free ability boost
Ability Flaws: Wisdom
Traits: Goblin, Humanoid
Senses: Darkvision
Languages: Common, Goblin, plus bonus languages equal to Intelligence modifier.
Ancestry Features:
- Goblin Lore: Gain training in Nature and Stealth.
- Goblin Scuttle (Reaction): When an ally ends a move adjacent to you, you can Step (5 feet without triggering reactions) as a reaction. This is uniquely powerful for repositioning in combat.
- Goblin Weapon Familiarity: Access to uncommon goblin weapons.
Heritage Choices:
- Charhide Goblin: Fire resistance 1; reduce fire damage further with a save.
- Irongut Goblin: Can eat spoiled food without ill effect; bonus to saves against ingested poison.
- Razortooth Goblin: Your jaws are a 1d6 piercing unarmed attack.
- Snow Goblin: Cold resistance 1; ignore cold environmental effects.
- Unbreakable Goblin: HP increases by 4 (total 10 HP); you recover from the broken condition more easily.