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Fence

Fences make themselves indispensable to the underworld by paying for stolen goods only to resell them later, whether through a seemingly legitimate business or…

commonHumanHumanoid
Lvl 5HumanHumanoid
AC
20
HP
70
Perc
+11
Fort
+9
Ref
+12
Will
+15
STR
+0
DEX
+3
CON
+0
INT
+4
WIS
+2
CHA
+4
Speed25 ft
Actions
  • shortsword +14 1d6+6 piercing
  • dagger +14 1d4+6 piercing
  • fist +14 1d4+6 bludgeoning
  • dagger +14 1d4+6 piercing
AC
20
HP
70
STR
+0
DEX
+3
CON
+0
INT
+4
WIS
+2
CHA
+4

Fences make themselves indispensable to the underworld by paying for stolen goods only to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.

AC 20

Fort +9

Ref +12

Will +15

HP 70

Speed 25 feet

Melee

[Single Action]

shortsword +14 (Agile, Finesse, versatile S),

Damage 1d6+6 piercing

Melee

[Single Action]

dagger +14 (Agile, Finesse, versatile S),

Damage 1d4+6 piercing

Melee

[Single Action]

fist +14 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d4+6 bludgeoning

Ranged

[Single Action]

dagger +14 (Agile, thrown 10 feet, versatile S),

Damage 1d4+6 piercing

Fence's Feint [Single Action] The fence Feints, then can Step.