Fence
An underworld dealer in stolen goods feints out of a scuffle and slips away before anyone can pin the theft on them.
Fences make themselves indispensable to the underworld by paying for stolen goods only to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.
In play
Fence's Feint [Single Action] The fence Feints, then can Step.
Level 5
Perception +11 · Languages Common · Skills Accounting Lore +13, Acrobatics +10, Crafting +13, Deception +13, Diplomacy +11, Intimidation +11, Society +11, Stealth +10, Thievery +10, Underworld Lore +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +3 | +0 | +4 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +9 | +12 | +15 |
HP 70
Speed 25 feet
Actions
- Melee Shortsword [Single Action] +14 (Agile, Finesse, versatile S), Damage 1d6+6 piercing
- Melee Dagger [Single Action] +14 (Agile, Finesse, versatile S), Damage 1d4+6 piercing
- Melee Fist [Single Action] +14 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+6 bludgeoning
- Ranged Dagger [Single Action] +14 (Agile, thrown 10 feet, versatile S), Damage 1d4+6 piercing
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