/
Showing0entries
Sorted A-ZNPCs
Ship Captain
A ship's captain commands with rapier and main-gauche in equal measure, shrugging off fear that would send lesser crew running.
commonHumanHumanoid
The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship. They lead with a rapier in one hand and a main-gauche in the other, as quick to crack heads as to bark orders across a storming deck.
In play
Bravery When the ship captain rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, anytime they gain the frightened condition, reduce its value by 1.
Level 6
Perception +12 · Languages Common · Skills Acrobatics +10, Athletics +12, Diplomacy +11, Intimidation +13, Sailing Lore +17, Survival +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +0 | +1 | +2 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +12 | +12 | +14 |
HP 90
Speed 25 feet
Actions
- Melee Rapier [Single Action] +17 (deadly d8, Disarm, Magical), Damage 1d6+10 piercing
- Melee Main-gauche [Single Action] +16 (Agile, Disarm, Parry, versatile S), Damage 1d4+10 piercing
- Melee Fist [Single Action] +16 (Agile, Nonlethal, Unarmed), Damage 1d4+10 bludgeoning
- Ranged Hand crossbow [Single Action] +14 (range 60 ft, reload 1), Damage 1d6+6 piercing