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Ship Captain

A ship's captain commands with rapier and main-gauche in equal measure, shrugging off fear that would send lesser crew running.

commonHumanHumanoid

The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship. They lead with a rapier in one hand and a main-gauche in the other, as quick to crack heads as to bark orders across a storming deck.

In play

Bravery When the ship captain rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, anytime they gain the frightened condition, reduce its value by 1.

Level 6

Perception +12 · Languages Common · Skills Acrobatics +10, Athletics +12, Diplomacy +11, Intimidation +13, Sailing Lore +17, Survival +10

STRDEXCONINTWISCHA
+4+2+0+1+2+3
ACFortRefWill
23+12+12+14

HP 90

Speed 25 feet

Actions

  • Melee Rapier [Single Action] +17 (deadly d8, Disarm, Magical), Damage 1d6+10 piercing
  • Melee Main-gauche [Single Action] +16 (Agile, Disarm, Parry, versatile S), Damage 1d4+10 piercing
  • Melee Fist [Single Action] +16 (Agile, Nonlethal, Unarmed), Damage 1d4+10 bludgeoning
  • Ranged Hand crossbow [Single Action] +14 (range 60 ft, reload 1), Damage 1d6+6 piercing