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Ship Captain

The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.

commonHumanHumanoid
Lvl 6HumanHumanoid
AC
23
HP
90
Perc
+12
Fort
+12
Ref
+12
Will
+14
STR
+4
DEX
+2
CON
+0
INT
+1
WIS
+2
CHA
+3
Speed25 ft
Actions
  • rapier +17 1d6+10 piercing
  • main-gauche +16 1d4+10 piercing
  • fist +16 1d4+10 bludgeoning
  • hand crossbow +14 1d6+6 piercing 60 ft
AC
23
HP
90
STR
+4
DEX
+2
CON
+0
INT
+1
WIS
+2
CHA
+3

The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.

AC 23

Fort +12

Ref +12

Will +14

HP 90

Bravery When the ship captain rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, anytime they gain the frightened condition, reduce its value by 1.

Speed 25 feet

Melee

[Single Action]

rapier +17 (deadly d8, Disarm, Magical),

Damage 1d6+10 piercing

Melee

[Single Action]

main-gauche +16 (Agile, Disarm, Parry, versatile S),

Damage 1d4+10 piercing

Melee

[Single Action]

fist +16 (Agile, Nonlethal, Unarmed),

Damage 1d4+10 bludgeoning