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Despot
A power-hungry tyrant channels stolen authority into cruel curses and commands, growing more dangerous with every spell that lands.
commonHumanHumanoid
Despots live to amass and exploit power over others, binding the weak to their will and crushing any who threaten their grip.
In play
Divine Spontaneous Spells DC 23, attack +14
- Cantrips (3rd) Daze, Ignition, Message, Shield, Void Warp
- 1st Bane, Command, Fear, Sanctuary (4 slots)
- 2nd Blood Vendetta, Calm, Floating Flame, See the Unseen (4 slots)
- 3rd Chilling Darkness, Enthrall, Harm (3 slots)
Sorcerer Bloodline Spells DC 23, 1 Focus Point
- 3rd Diabolic Edict
Sorcerous Potency When the despot Casts a Spell from a spell slot that deals damage, they gain a status bonus to the spell's initial damage equal to the spell's rank.
Level 5
Perception +11 · Languages Common, Diabolic · Skills Athletics +11, Deception +13, Diplomacy +11, Intimidation +13, Performance +13, Religion +11, Society +13, Warfare Lore +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +2 | +0 | +4 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +9 | +9 | +13 |
HP 60
Speed 25 feet
Actions
- Melee Spiked gauntlet [Single Action] +11 (Agile, Free-Hand), Damage 1d4+6 piercing